13th Age Core Book

Rob Heinsoo Jonathan Tweet

You are here: Home - Uncategorized - 13th Age Core Book


13th Age Core Book

th Age Core Book The core rules for the th Age roleplaying game

  • Title: 13th Age Core Book
  • Author: Rob Heinsoo Jonathan Tweet
  • ISBN: null
  • Page: 293
  • Format: Hardcover
  • The core rules for the 13th Age roleplaying game.

    • [PDF] ✓ Free Read ¹ 13th Age Core Book : by Rob Heinsoo Jonathan Tweet Þ
      293 Rob Heinsoo Jonathan Tweet
    • thumbnail Title: [PDF] ✓ Free Read ¹ 13th Age Core Book : by Rob Heinsoo Jonathan Tweet Þ
      Posted by:Rob Heinsoo Jonathan Tweet
      Published :2018-05-03T10:22:17+00:00

    One thought on “13th Age Core Book

    1. Michael Burnam-Fink on said:

      When most gamers sit down and decide to write 'D&D but better', we call it a fantasy heartbreaker. When Rob Heinsoo and Johnathan Tweet (lead designers of D&D 4e and D&D 3rd respectively) decide to do that, the result is an elegant and exciting roleplaying game that combines the best features of many D&D versions.At the core of 13th Age are the Icons, 13 powerful mortal archetypes who shake the world and whom the player characters have a relationship. The Icons are a mechanical r [...]

    2. Shannon Appelcline on said:

      A pretty terrific RPG (at least on a playless read), though that shouldn't be a surprise given the pedigree. It adopts lots of ideas from 4e, but adopts them for mechanics that are simpler, more abstract, and more oriented toward easy play. It also piles on lots of story ideas from the indie community. The result still feels pretty combat-oriented, and is still clearly a variant of D&D but it's D&D for players that would like an epic story that they in part determine.Very well presented [...]

    3. Blaine Pardoe on said:

      This RPG provided a different slant on ground that has been tread often. The writing is excellent as is the organization of the book. I found the notes from the designers to offer some great real-world perspective.

    4. Benjamin on said:

      Another skim-read of another RPG bundle. (In case you're wondering, I've bought 23 bundles since 2013. Hence my attempts to finally read them. Who knows, maybe some day I'll even play these games.)This bundle consisted of:1) the core rpg;2) 13 True Ways, a book of additional options;3) 13th Age Bestiary, a book of monsters;4) 13th Age: Eyes of the Stone Thief, a mega-dungeon adventure;5) Shadows of Eldolan, an adventure;6) 13th Age Book of Loot, a book of treasure;7) and a few short articles.The [...]

    5. Tom on said:

      13th Age is the classic swords-and-sorcery tabletop game, modernized. It’s a system built for fast, fun combat that also encourages role-playing and improvisation. It tries to balance the races and classes available to players while also making every choice feel distinct. And it trades in-depth simulation of its fantasy world for simple-yet-clever game mechanics.This shouldn’t surprise you once you know that this game is the brain-child of Jonathan Tweet and Rob Heinsoo, lead designers of Du [...]

    6. Garrett Henke on said:

      This is my 4th read through of the 13th Age Core Rulebook and it still continues to impress me with its grand ideas, fresh take on D&D, and excellent rules structures. Like many longtime D&D players, I hated 4th Edition - it was the most divergent and boring of all the editions and will likely be looked upon historically as a massive failure. However, it’s failure spawned several D&D clones such as Pathfinder, Dungeon Crawl Classics, and 13th Age. By far, 13th Age is the best of th [...]

    7. Steven on said:

      Being new to role play games like this, I find it interesting and overall good but has some weird idiosyncracies that make actual implementation of gaming difficult (leveling, character development, role-to-anything).Good, engaging, but could stand some second or third edition do-overs and clarification.

    8. Colby on said:

      I wish I had known about this system sooner. I could have skipped D&D 4E entirely and have been immensely happier. Now that 5E is out and runs more along my 3.5E tastes, I'm not sure I'd reach for 13th Age over 5E.However, there are some key concepts/mechanics in 13th Age I plan on incorporating into future campaigns, namely: - Icons (powerful NPCs) and relationship mechanic - One Unique Thing - Backgrounds instead of Skill Lists - Fixed damage from monsters

    9. Josh Storey on said:

      Definitely not a core book for beginners, as lots of the rules assume you're familiar with D&D at the very least. I appreciate the generic feel of the setting. Let's you overlay it on top of any other game, really.

    10. Jarrod on said:

      A very interesting update on an old formula. It does enough new & interesting things to get me excited about running a fantasy genre game again, which is saying a lot as I have been quite off the genre for awhile.

    11. Patrick on said:

      If I were going to run a d20 game again, it would likely be this one.

    Leave a Reply

    Your email address will not be published. Required fields are marked *