Volo's Guide to Monsters

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Volo's Guide to Monsters

Volo s Guide to Monsters Immerse yourself in monster lore in this supplement for the world s greatest roleplaying gameThis is NOT just another Monster Manual Volo s Guide to Monsters provides something exciting for players an

  • Title: Volo's Guide to Monsters
  • Author: Wizards RPG Team
  • ISBN: 9780786966011
  • Page: 334
  • Format: Hardcover
  • Immerse yourself in monster lore in this supplement for the world s greatest roleplaying gameThis is NOT just another Monster Manual Volo s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere A deep dive into the lore behind some of DD s most popular and iconic monsters Dozens of monsters new to the fifth edition to includeImmerse yourself in monster lore in this supplement for the world s greatest roleplaying gameThis is NOT just another Monster Manual Volo s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere A deep dive into the lore behind some of DD s most popular and iconic monsters Dozens of monsters new to the fifth edition to include in your epic adventures New playable races to allow you to build characters to fit nearly any type of story in your DD game.The esteemed loremaster Volothamp Geddarm is back and he s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms Unfortunately, the Sage of Shadowdale himself, Elminster, doesn t believe Volo gets some of the important details quite right Don t miss out as Volo and Elminster square off academically speaking of course to illuminate the uninitiated on creatures both common and obscure Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille Dungeon Masters and players will get some much needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let s not forget dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room If you survive.Research has never been so dangerous

    • [PDF] Download ☆ Volo's Guide to Monsters | by ↠ Wizards RPG Team
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    • thumbnail Title: [PDF] Download ☆ Volo's Guide to Monsters | by ↠ Wizards RPG Team
      Posted by:Wizards RPG Team
      Published :2019-02-14T06:58:38+00:00

    One thought on “Volo's Guide to Monsters

    1. Mike on said:

      A really nice supplement to the 5th Edition Monster Manual. It provides a deeper look at some selected cultures (goblinoid, Mindflayers, etc) that offer a lot of good ideas for DMs (Dungeon Masters) to work with. I know I got a much better understanding of the humble, lowly Kobold and a greater appreciation for how Orcs organize their societies (much more complex than you would think). The nice thing about D&D is that nothing is set, so a DM can pick and choose what aspects of a culture they [...]

    2. Ryan Stewart on said:

      Re-read: This is a phenomenal addition to any Dungeon Master's collection. Fantastic organization compared to other 5E books, too. New player character classes, a boost to the available NPC rosters, more than 100 new monsters, and--the best part-- an amazing deep dive into a handful of select monsters to understand how they think, how they strategize, where they live and their lore.

    3. Sabrina on said:

      Amazing. This book adds so much more for DMs to work with. Really amazing monsters, some maps, and some really cool new races that players can mess with. My only issue is that a cow has a higher HP and AC than my druid has yeah i'm jelly

    4. Pearson Bolt on said:

      Hands down, Volo's Guide to Monsters is the best D&D 5e guidebook Wizards has released. Indeed, other than The Book of Vile Deeds, I'm hard-pressed to think of a better D&D companion. An absolute essential for DMs.

    5. Diz on said:

      This is a great book for both players and DMs. There are three sections. The first section provides in depth information on the most iconic monster types in D&D. This includes information about the culture and lairs, and it also provides information on role playing those monsters for DMs. The second section provides new races for player characters, including some monstrous player races. The final section provides new monsters to supplement the ones found in the Monster Manual. In general, I [...]

    6. James Bowman on said:

      I went into this book with high expectations, as it was the first new book of monsters for Dungeons & Dragons 5th Edition. Shockingly, it might have managed to exceed them. Volo's Guide to Monsters is one of my favorite D&D monster books ever, and I speak as someone who's read a lot of D&D monster books. The book starts with the conceit of being a guide written by Volothamp Geddarm (aka "Marco Volo") about the monsters of the Forgotten Realms, with some commentary from the wizard Elm [...]

    7. Roger Alix-Gaudreau on said:

      I love all the in-depth monster lore on several archetypal monster types in the first chapter. I got several ideas for new campaigns just from reading that. (Of course, I will never have the time to run all the campaigns I have ideas for)The chapter on new PC races was pretty cool, and I'm sure I'll see some of those options in future games. A few I wish were in there weren't, but that's not a huge deal.The final chapter -- stat blocks for a bunch of new monsters -- had some fun new things, as w [...]

    8. Eran Weiss on said:

      It's just wonderful. Everything about it.It has 3 parts:1. In-depth sections on various iconic monsters - Beholders, Kobolds, etc. - each enough for an adventure or a campaign around it. If you like reading about fantastic creatures, and if you're considering Volo's, you are, you'll have fun just reading it. For me, just this part was worth the entire book.2. Character races. Feel like you had enough of the standard ones? You'll find something to spark your interest here.3. Monsters - including [...]

    9. Justin on said:

      I've read a few reviews saying they would give this 6 stars if they could, and I agree 100%. I love the Monster manual alot! But this book amazingly exceeds even that! I personally cannot imagine not having this book, now that I have it. By far the best D&D book I've seen. If you play 5E get this. Seriously! Only 26 bucks on , awesome deal! Frankly it's worth the 49.95 retail even.

    10. Sean on said:

      I wasn't enamored with Sword Coast or any of the modules 5E is peddling, but Volo's guide makes me look forward to upcoming 5E splat. The in-depth fluff for monster mythology is great and it clarifies or corrects mythology from previous editions.

    11. Matthew on said:

      This book was already a 5+ star book, its just fantastic, and then I hit Appendix B - a listing of a bunch of typical NPCs and their stats! Need a random archer, or illusionist, or swashbuckler? If I could give this book a 6 I would.

    12. Timothy Boyd on said:

      I don't think I have ever given a game book a 5 star rating but this is IT! Many of the longer race entries read like short stories. Tons of good information and ideas on every entry. A very enjoyable read overall even though it is meant to be a game reference book. Highly recommended

    13. Andrew Nguyen on said:

      A superhero is only as interesting as the villain they are opposed to. Batman on his own isn't really all that interesting- just beating up nameless villains. Batman vs the Joker, on the other hand, really makes Batman a compelling character. And what makes a good villain? A good villain isn't just a caricature, but has deep, understandable motivations. This book explains the lore and motivations of monsters so well that I will never fight a lowly Kobold again without a tinge of sympathy.I picke [...]

    14. John Campbell on said:

      A really excellent supplement. So many things in here gave me awesome ideas for campaigns and encounters. I hope the new dungeon themed supplement is as good as this is.

    15. Daniel A. on said:

      I've been duly impressed by the job Wizards of the Coast has done on 5th edition Dungeons & Dragons. By this time in the evolution of every previous edition of D&D—and certainly 3rd/3.5 and 4th edition, which were the first editions for which I experienced their original release—Wizards of the Coast had released any number of additional sourcebooks (and even more-or-less essential core manuals) with additional rules and inclusions for gameplay that, while not exactly vital to effecti [...]

    16. Agathokles on said:

      I loved reading this expansion upon the basic Player's Handbook and Monster Manuel. Learning more extensively about the cultures of various creatures, from Orcs to Mindflayers, was extremely interesting. The addition of a few playable races was also great, though I think Orcs should have been in the Player's Manual just like Half-Orcs are since both Elves and Half-Elves are included in that book. I would, however, have liked to have learned more extensively about Drow culture as well. Perhaps su [...]

    17. Jordi Polo Carres on said:

      3 capitulos:En el capítulo 1 se dan explicaciones en profundidad de algunos monstruos. Cada explicacion tiene unas 10 páginas así que hay espacio para explicar sus dioses y su sociedad, etc. Muy interesante para darle más profundidad a las campañas.En el capítulo 2 se explica como usar algunas razas como personajes jugables, por ejemplo Kenkus o Tabaxis.El capítulo 3 son unas 100 páginas con monstruos, algunos son nuevas versiones de monstruos conocidos (nuevos kobol), otros son monstruo [...]

    18. Peter on said:

      If you ever wondered how beholders are born and what drives and motivates them this is the book to go for. Not just that but the book gives a rich description of goblinoid, orc, gnoll, kobold, giant, mindflayer societies among many others. Spectacularly imaginative and thrilling to read it is a resource that any dnd enthusiast will appreciate.

    19. James on said:

      This has a lot of material to improve your gameplay with many monster races. Some of the best fleshing out of monstrous society that I've seen in a long time. Many of the outlines can be applied to any edition of D&D.

    20. Nico on said:

      A stunningly quick read. Hopefully I can ask around about making an aasimar monk who follows way of the sun soul.

    21. Hazel on said:

      An excellent resource to help you flesh out monsters a little more. I've started a whole campaign based solely on the content in this book.The descriptions of the monster races are really the most valuable part. The additional pc races and monster stat blocks are cool, but the monster lore is really the most useful tool in this guide.The only thing that I don't really like about this guide is the inclusion of the Goliaths as a player race. It seems a little cheap to include them in this book, wh [...]

    22. Alexa Williams on said:

      A fantastic supplement that heartily recommend adding to any 5e collection.

    23. Ron Smorynski on said:

      Good stuff. Lots of different helpful info and added info to monsters. Especially adding more info to gnolls and kobolds & other humanoids, giving them more culture and options for roleplaying.

    24. Chris Jackson on said:

      Very informative and gives some new races and more back story into some of the more common races as well as new variants to change things up a little

    25. E.W. Pierce on said:

      Fun, fresh take on a monster manual, with insightful lore on some of D&D's standard creatures. This will get your world-building muscles moving.

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