Don't Rest Your Head

Fred Hicks

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Don't Rest Your Head

Don t Rest Your Head You haven t slept for days Or is it weeks now It s hard to remember You ve been so busy with well whatever it is that s been keeping you awake Then one night you re walking down the block toward your

  • Title: Don't Rest Your Head
  • Author: Fred Hicks
  • ISBN: null
  • Page: 422
  • Format: 6 x 9 softcover; PDF (available seperately or bundled)
  • You haven t slept for days Or is it weeks now It s hard to remember You ve been so busy with well, whatever it is that s been keeping you awake Then one night you re walking down the block toward your apartment, when you realize there s a new building on your street A new building, somehow in between two buildings that used to be side by side that s impossYou haven t slept for days Or is it weeks now It s hard to remember You ve been so busy with well, whatever it is that s been keeping you awake Then one night you re walking down the block toward your apartment, when you realize there s a new building on your street A new building, somehow in between two buildings that used to be side by side that s impossible, isn t it You pause to take a closer look It s a bar The sign says Serious Moonlight , and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon It s been a stressful week Or is it month now It s hard to remember But you could sure use a drink So you cross the street and step inside.The citizens of The City welcome you with open arms After all, you re one of them now With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful The Nightmares you ve been dodging haven t forgotten about you They re waiting, just around the corner waiting for you to nod off and then they ll have you.They won t wait much longer.Whatever you do don t rest your head.

    • [PDF] Download ↠ Don't Rest Your Head | by ↠ Fred Hicks
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      Posted by:Fred Hicks
      Published :2018-06-18T12:35:48+00:00

    One thought on “Don't Rest Your Head

    1. Daniel on said:

      Fred Hick's game is an excellent trip down disturbing dreams lane. In 70+ pages he presents an elegant and innovative rules system tailored for the kind of high-emotion/high-bizarreness stories he wants the game to tell, as well as a fly-by gazetteer of the Mad City, a world of Nightmares and Lost Dreams where the protagonists will live out their forced daymares. The text is approachable and easy to read, well explained and atmospheric, all that a roleplaying game manual should be. I can't wait [...]

    2. Josephcraig on said:

      This is a great RPG. The setting is one that is very interesting, all the PC's are currently insomniacs fighting with the demons that keep them awake at night. Through this something in their head snaps, and eventually realize that the world is not what it seems. It is a very free formed game that uses dice as last resort and gives the players a major role in the development of the story. The character sheet is essentially a questionnaire asking what is keeping them awake, what's bothering them [...]

    3. Elias Helfer on said:

      Not just an interesting roleplaying game, this book is well written, and introduces its mechanics and its world clearly.And even if I never wanted to play the game, I would very interested in its weird, horrible, fascinating world of nightmares.

    4. Colby on said:

      The setting and premise for this game are very interesting. The players are all chronic insomniacs who become "awake" to find a second reality just beneath our own, the "Mad City" who's inhabitants are literally the stuff nightmares are made of or worse, nightmares incarnate.It's a very visceral setting that draws deeply on the player character's issues and fears. I like that very much.The game system itself involves three d6 dice pools: discipline, exhaustion, and madness. Challenges involving [...]

    5. John Fiala on said:

      Don't Rest Your Head is a very strange, minimalist roleplaying game about one or more really messed up characters who have been awake for so long that reality has gone mad around them. As they try to achieve whatever goal drove them to Awaken, various tricks with how the dice work express their madness and exhaustion as they drive themselves on.It's pretty dark, and strange. I like it, but I'm not sure I'll ever actually play it.

    6. Dave on said:

      Holy crap do I love this game. Creepy, disturbing, relentless and those are the heroes. The book includes suggestions for one story, but really this book is the gateway to unlimited stories, each darker and more harrowing than the last. Get some friends together and take a trip into the Mad City chances are, some of you won't come back.

    7. Ninja Pigeon on said:

      To be clear, my review of this book was for the short story anthologies only (kindle edition?). I’ve not tried the game.

    8. Kasey Thacker on said:

      Finally, read this cover to cover and took notes. I think I'm ready to run this after my group's current Pathfinder campaign is over. It's a simple system with a very imaginative world. I'm really looking forward to running it.

    9. Francisco Becerra on said:

      Unsettling, personal, a game that let your raw imagination mix with Alice in Wonderland, Grant Morrison's Doom Patrol run, The Matrix, and french extremity cinema with psychodelia. In less than 80 pages. This is a true jewel of RPG, concise, imaginative, dark And with a very innovative game system that propels narration with character background. Worth twice a read.

    10. Richard on said:

      Interesting system. I like the way the die mechanic informs the story. Probably not anything I would run for my group though.

    11. Caitlin on said:

      This book presents a simple yet interesting system alongside a crazy wonderland-ish setting. I can't wait to run this!

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