Diaspora: Hard Science-Fiction Role-Playing with Fate

B. Murray C.W. Marshall T. Dyke B. Kerr

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Diaspora: Hard Science-Fiction Role-Playing with Fate

Diaspora Hard Science Fiction Role Playing with Fate Diaspora is a role playing game that uses the FATE system to deliver a hard science fiction framework for adventure where you build the setting on top of the basic gritty axioms of the universe ever

  • Title: Diaspora: Hard Science-Fiction Role-Playing with Fate
  • Author: B. Murray C.W. Marshall T. Dyke B. Kerr
  • ISBN: 9780981171005
  • Page: 310
  • Format: Hardcover
  • Diaspora is a role playing game that uses the FATE system to deliver a hard science fiction framework for adventure, where you build the setting on top of the basic, gritty axioms of the universe everything is bigger than you are You will pilot spaceraft driven by fusion torches that light the night sky towards rifts in the fabric of space that shift you between a smallDiaspora is a role playing game that uses the FATE system to deliver a hard science fiction framework for adventure, where you build the setting on top of the basic, gritty axioms of the universe everything is bigger than you are You will pilot spaceraft driven by fusion torches that light the night sky towards rifts in the fabric of space that shift you between a small number of lost worlds, each with thousands of years of history And it s all yours.Although Diaspora is based on FATE, it is a complete game You will need dice, pen, paper, and friends, but all the rules you need are right here.

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      Posted by:B. Murray C.W. Marshall T. Dyke B. Kerr
      Published :2018-09-24T07:26:35+00:00

    One thought on “Diaspora: Hard Science-Fiction Role-Playing with Fate

    1. John on said:

      My favorite RPG at the moment although I haven't actually played it yet. It's a hard science fiction RPG based on the Fate system used in Spirit of the Century, but with a lot of tweaks that look really interesting. The authors were inspired by Traveller, but have ended up creating something that is unique through the cluster creation rules where the group collectively creates the half dozen to a dozen worlds which make up the setting for that campaign. The nature of FTL travel in the setting li [...]

    2. Nick Carter on said:

      Heads up: if you, like me, are looking at this as an alternative to something like Eclipse Phase, think again. It is far too vague to compete with the rich setting of that game, and is much less crunchy, though still crunchier than I might like. (still haven't played the other game either, but am blown away by the setting)I really like the cluster generation rules and some of the vague, hand-wavey schlock is quite inspired. (hand-wavey is the authors' own term)I haven't actually read the rules f [...]

    3. Ben on said:

      This is a brilliant scf-fate rpg. Haven't the time to do a full review just now, but had to sing its praise. A simple implementation of the FATE system, it does what it sets out to do efficiently and effectively. This is one game I intend to use lots. I think in FATE I have finally found my rpg alongside Pendragon

    4. Facedeer on said:

      After spending so long deep in the crunchy mathematical edifice that is Dungeons and Dragons, this is a breath of totally different fresh air. The rules are a version of the Fate system, which is lightweight but still allows for mechanical resolution of challenges and contests.The setting is a flexible "hard science fiction" one, with the only explicit physics concession being faster-than-light travel (for the sake of making it possible to reach multiple star systems in a human-level timescale). [...]

    5. Ben Nash on said:

      Looks like a good system. Haven't actually played it though. This was my first exposure to the Fate system, and the collaborative nature of character and system creation was a huge revelation.The different types of combat get interesting, especially the social combat system. They're organized as mini games and all have a typically Fate system of zones on the maps, which was new to me. But, again, the making a system for a non physical combat made me happy.I need to search for an update for this [...]

    6. Pablo Martinez on said:

      This a very good FATE book.It adapts the system to a flexible but realistic sci-fi setting. The system generator is fantastic and allows the players and DM to collaborate in building a setting made of 5 to 10 planets with random tech, habitability and resources. Really cool and looking forward to playing this. I already bought my FATE dice. :) You may also want to read the latest update to FATE, that can be easily implemented with this setting.

    7. Tim Martin on said:

      I'm not quite sure how to rate a game rule book. It looks like a good game and I've tested it a bit with my group. I'd definitely like to play it, but it has to wait its turn. Anyway, it's a Fate-based system using aspects (short phrases) to define characters rather than numbers and is very narrative allowing players to collaborate and define the story. It's a great system and I've had fun playing games like this.

    8. Karl on said:

      Excellent Hard Science-Fiction storytelling RPG, based on the FATE system.

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